I've not really had much time to work on XNA stuff, I've mainly been playing games recently, rather than trying to make them.
I've been messing about a bit tonight though, and I've managed to get a simple 3D cat model on the screen, using one of the tutorials.
Hopefully by the end of tonight I can mess about with some effect files.
Quote:
Originally Posted by The_Mechanix
ive not done anything in terms of proper programmind except a wee bit of basic in college. is it easy to learn this stuff without going to classes and what books would ya recommend? i wanna try this stuff in my spare time.
|
Forgot to reply to this the first time the thread came around. I can't recommend specific books, because I haven't read any up to date C# books, and there aren't any XNA books yet.
I'd recommend finding a couple of good books on C#, and object oriented programming.
Then just find some XNA tutorials on the internet (they're pretty easy to find), and you can get started making basic games. I recommend you start off trying to make a simple 2D game, like asteroids, before moving onto 3D programming, because there's a lot less background knowledge and math required for 2D game programming.