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#1 (permalink) |
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Senior Member
Join Date: Nov 2001
Location: Dundee
Posts: 533
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revolution game screenshot
check this out a 1st person shooter, graphics look good but how long can you play this game using the new point at the screen controler before your arm gets tiered?
http://www.maxconsole.net/content_im...el_revo_gi.jpg |
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#3 (permalink) |
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Senior Member
Join Date: Jan 2005
Location: Dundee
Posts: 1,143
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I think the pics of the person holding the Rev controller are a bit misleading. As i understand, controlling it will only involve movement of the wrist (although you can be more extravagent if you want).
Also, it's not a light gun style game. I believe the Rev controller will act more like a mouse which operates in three dimensions. If you get what I mean. If it works as well as I hope, the Rev could replace the PC as the ultimate format for First Person Shooters. Colour me excited! |
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#4 (permalink) |
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Senior Member
Join Date: Nov 2001
Location: Dundee
Posts: 533
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more info on this game has come up and Nintendo are looking to be providing the public with what all games need to have to be good-Gameplay and more to the point how can it be made better or different from the way we have been playing games the past decade.
These details of the new game for the rev. sound great and i may buy a rev. after i get a ps3. Imagine using swords/ light sabres using this new controler! The information contained within the Game Informer article has leaked to the internet, and we have them here for you. Use the picture included of the Revolution Controller to better visualize how it will be used in Red Steel. Development Information Development started soon after E3 2005 Ubisoft demoed controller before E3 2005 (Official controller unveiling was at TGS 2005) Ubisoft Paris took idea directly to Miyamoto and Iwata who gave the green light Nintendo worked very closed with Ubisoft on project Game Informer saw the "latest version" of the controller during their interview Game Information Martial Arts setting First third of the game requires you to be brutal out of neccessity You use quick and dirty weapons at first and move on to more precise and clean weapons as you progress Eventually, you'll go by the philosophy of "five bullets to kill five enemies" Music reflects your play style - calm and peaceful when you're precise; intense when brutal Freeze Shot Gauge fills up as you fight efficiently, decreases when you fight brutally Full gauge lets you freeze time to pick off specific body parts Shooting guns out of enemy hands might be more beneficial than headshots at that point in time After defeating enemy leaders, sparing their lives can help you in the long run as well as earn you respect - weapons, new paths, etc. Respect is very, very important Having your sword flailing around isn't smart Controller can be used to pull off combos - i.e.. draw an "X" in the air to do a special attack Special attack can be cancelled by stopping your movement You will learn new moves through two different mentors - a gun mentor and a sword mentor If you do not give your mentor respect, they will not teach you Yes/No answers answered by moving controller up/down to nod or left/right to shake your head Bowing to the masters shows more respect Ubisoft is thinking of more controller functions even now No cut-scenes in the game, everything done in real time Walking away from a conversation shows disrespect to the person talking to you; they will get angry Mentors give you missions that can be done in any order as long as you are respectful to them Main villain's name is "Tokai" You can try to get rival gang leaders to join your side, if not, they will join Tokai's side To prove yourself worthy, you must fight the rival gang leaders first You win by stopping a deadly hit milliseconds before it hits you Getting rival leaders to join you is vital - otherwise you'll be screwed against Tokai in the eventual confrontation Controls Two triggers on analog unit let you jump and duck Movement controlled by analog stick (no rails) Remote used to aim and shoot (duh) Game Informer Quotes "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire." "Unlike other FPS games, which the the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill." "Thanks to the improved reaction that the controller offers, the team can create gunfight scenarios that would be extraordinarily diffilcult with a standard controller". "[The AI] won't walk around a table to get to you. They will simply jump over the table". Game Informer Impressions Unlike most console FPSs, enemies are arranged on both the horizontal and vertical plane; possible to due to ease of use of the Revolution Controller Speed of aiming is equal to however fast you can move your hand to the desired position Targets popped up in second story windows, rooftops, and cover points on ground - all were equally easy to target Does not feel like a light-gun game - takes the best of console and PC fps games Takes three seconds to fully turn in a console shooter, takes a quarter-second in PC shooter, take one second on Revolution AI is intelligent - cover while you're attacking, attack while you're reloading AI is based on the benchmark set by F.E.A.R according to lead designer Oriola Multiplayer Split-screen multiplayer available with deathmatches Original multiplayer modes will be revealed at E3 (Sword fights? Please?) Will contain Nintendo WiFi Connection play - nothing revealed due to NDAs |
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#5 (permalink) |
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Hardcore is serious guys
Join Date: Mar 2003
Location: Dundee
Posts: 5,880 Band: Blasphemous Necrorapist
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Looks like Nintendo are going to have some interesting things going on with the Revolution.
Unfortunately, I will be forced to hate it out of spite, because I guarantee that annoying, fat nerds will be masturbating over it constantly when it comes out, and going on about how Nintendo are so awesome and original, and how that designer guy there is a genius, and how all games for the PS3 and Xbox are EA sports titles or first person shooters, every single one of them. |
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#6 (permalink) | |
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Senior Member
Join Date: Aug 2002
Location: Edinburgh
Posts: 7,165
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Quote:
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#7 (permalink) | |
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Hardcore is serious guys
Join Date: Mar 2003
Location: Dundee
Posts: 5,880 Band: Blasphemous Necrorapist
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Quote:
I remember there was a lead tester at my old work, that claimed he only liked Nintendo games, and that he hated every single game on the other consoles. He used the words "innovative", and "innovation" a lot. |
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#8 (permalink) | |
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Hardcore is serious guys
Join Date: Mar 2003
Location: Dundee
Posts: 5,880 Band: Blasphemous Necrorapist
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Quote:
I remember there was a lead tester at my old work, that claimed he only liked Nintendo games, and that he hated every single game on the other consoles. He used the words "innovative", and "innovation" a lot. I fucking hate some of the types of people that video games attract. Elitist game nerds are the fucking worst of all. |
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#10 (permalink) |
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Hardcore is serious guys
Join Date: Mar 2003
Location: Dundee
Posts: 5,880 Band: Blasphemous Necrorapist
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Haha, you're not the type I'm talking about.
I'm on about elitist, condescending nerds that take computer games far too seriously, and are retardedly biased towards Nintendo. (Probably the same kind of people that think being really into anime makes them really intelligent) The kind of people that would go on a huge tirade on their blog (they'd almost certainly have one) about how people are idiots for buying one of the GTA games, and that they're too stupid to understand the depths of "insert nintendo game here". |
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#11 (permalink) | |
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Senior Member
Join Date: Apr 2002
Location: Foodieash
Posts: 2,301
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Red Steel looks tasty enough for me likes. I have Far Cry on the Xbox and it's quite a struggle aiming, which is a shame because it's a good game otherwise. Hopefully the remote will make this kinda thing easier. |
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#12 (permalink) | |
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Senior Member
Join Date: Sep 2003
Location: Harajuku.
Posts: 2,191 Band: The Jasper Conran Affair, Lord and Lady of the Manor, 100 Worried Mothers, Slev=>Cheq
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You talk like innovation's a bad thing to champion! Nintendo probably are undeniably the most innovative 'big' company in the gaming industry today. I accept that there are innovative ideas going on in all 3 camps, but overall, Nintendo at the moment, and indeed in the past, have backed all sorts of oddball titles and ideas, not just for SHOCK VALUE, in a playable, fun way. Microsoft are as innovative as wearing pyjamas to bed. It's not like they invented online console gaming, they're just carrying off where less successful attempts by Dreamcast and Gamecube left off, but have the financial muscle, today's technology and the fact that most people have broadband these days to make it work. There is no right answer to this of course, it's all opinion based and I may end up owning all three next generation consoles, but Nintendo being the most innovative of the three big players is an undeniable fact. I know Nintendo will make this control system work, as they have with the DS. I know a lot of games won't use this technology to the full, or if they do it will seem tacked on, but even if maybe 20-30 games in the console's lifespan exploit it to its full potential, I'll be happy, just as I am just now with my current selection of DS games.
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Last edited by corduroyboy : 13th April 2006 at 10:40 AM. |
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